If the player is permitted to respawn, skipping the KillCam will immediately do so, with the exception of Sabotage and Capture the Flag. The KillCam can be skipped if the player does not wish to view it by simply pressing the action button this feature is totally disabled on Hardcore games. However, for snipers, this can be easily avoided by staying scoped in after killing someone, thus making it harder for the victim to pinpoint the killer's position. Snipers and campers generally hate the killcam for it gives away their location easily once the victim is familiar with the map. If the viewer is not hosting, the maximum rate of fire that the KillCam can display is usually around 600 RPM. However, it is worth noting that the KillCam is seen from the killer's perspective even if the death was caused by a falling Care Package/ Emergency Airdrop or exploding scenery such as a car or a red barrel. C4, Claymores, and Satchel Charges will be shown in third person as the camera tracks the player's path to the explosive's detonation. The KillCam has been updated in recent Call of Duty games, which now feature a camera system that will lock on and follow grenade trajectory, bombs from airstrikes or artillery strikes, rockets from various rocket launchers, a thrown Throwing Knife and Tomahawk, a shot Ballistic Knife, Care Packages, and the perspective of air support or dogs. It is found in all Call of Duty games, except for Call of Duty 3, those on the Wii, or those that lack multiplayer altogether. The KillCam is useful for identifying how the player was killed, identifying possible hackers, or to locate enemy positions. It is displayed in the view of first or third person, whichever is the last that the viewer spectated in, the default point of view being first person. The KillCam shows a player's death from the perspective of the killer.
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